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英雄無敵7v1.8升級檔

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    英雄無敵7v1.8升級檔下載
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    • 應用語言:中文
    • 應用大小:4.83G
    • 更新時間:2016-04-25 11:28
    • 發行時間:2016年4月25日
    • 應用類型:普通
    • 應用標簽:英雄無敵7
    英雄無敵7v1.8升級檔,是官方在2016.4.24推出的全新升級檔,此次升級無論是修複還是新增內容都非常多,所以升級檔有大概5G那麼大,還請玩家耐心升級!玩家想要安裝英雄無敵7v1.8升級檔就必須保證遊戲是v1.7版才行。小編不才,隻能給大家提供英文版的更新日誌。 [更多]
    應用介紹

    英雄無敵7v1.8升級檔,是官方在2016.4.24推出的全新升級檔,此次升級無論是修複還是新增內容都非常多,所以升級檔有大概5G那麼大,還請玩家耐心升級!玩家想要安裝英雄無敵7v1.8升級檔就必須保證遊戲是v1.7版才行。小編不才,隻能給大家提供英文版的更新日誌。

    英雄無敵7v1.7升級檔://www.foodseeq.com/path/120789.html

    使用說明

    1、解壓
    2、安裝升級補丁
    3、開始遊戲

    遊戲下載

    /yx/86747.html 魔法門之英雄無敵7

    類別:SLG策略棋牌大小:11.08G語言:中文

    標簽:英雄無敵策略遊戲

    更新日誌

    Content

    [Implemented] The Lost Tales of Axeoth: Every Dog Has His Day.

    General

    [Fixed] If a magic guild is prebuilt in a town, the player can`t set its specialization.

    [Fixed] Pathfinding ability and Pathfinder specialization.

    [Fixed] In some campaigns, players can get stuck when spamming ESC during scripted scenes.

    [Fixed] Warcry abilities would not upgrade the icon frame of the corresponding warcry in the spellbook.

    [Fixed] Unresolved text placeholder in the tooltips of the Onslaught ability and the upgraded Engage warcry.

    [Fixed] Display of pink border showing on Necropolis town screen with certain graphic settings.

    [Fixed] Skull Ring effect.

    Gameplay

    [Implemented] Pending Caravans now show up in the recruitment window until they depart at the end of your turn.

    [Implemented] Altars and Seals now show up on the minimap.

    [Implemented] Caravans arrived at a Fort but not unloaded, can now be accessed and unloaded manually.

    [Improved] The random Skilling Popup has been overhauled.

    AI

    Added Wait action to the Combat AI

    Added Caravan handling for the Adventure AI - the AI will now try (if available) to supply their main fighting heroes with a caravan-based supply chain

    Adjusted AI scoring for the Adventure AI - it now tries to be more proactive about gathering pickups and generally also engaging the player in combat more

    Adjusted AI money management for the Adventure AI - reprioritised the order in which AI purchases buildings/heroes/units

    Adventure AI now uses Forts and external Dwellings more readily

    Fixed smaller numerous bugs with AI scoring

    Multi-player

    [Fixed] A bug where the game would go out of synch when deploying more then 7 stacks in combat [Fixed] A visual bug where the resource income would be incorrectly displayed.

    [Fixed] A bug where the hero got deselected at the start of a new turn.

    [Fixed] A bug where the game gets stuck when the AI attacked an empty town.

    [Fixed] A bug where the player could multiply creature stacks under certain conditions when using auto merge button in town.

    [Fixed] A bug that caused a game crash sometimes when pressing "spectate" after losing a game.

    [Fixed] A bug that caused the game to go Out of synch sometimes when a hero died.

    [Fixed] A bug where the language of the AI player was incorrectly displayed.

    [Fixed] A visual bug where the camera clipped through the healing tent.

    [Fixed] A visual that caused the town screen to shake.

    [Fixed] A bug where the game gets stuck when pressing auto combat shortly before the victory animation.

    [Improved] Made Duel Multiplayer sessions more stable.

    [Implemented] You are now no longer able to join session for which you don't have the map downloaded.

    Level Design

    Stronghold Map 2

    [Fixed] An issue that players could teleport to town before fighting Jengo in the Ritual Fight.

    [Fixed] An issues with Cutscenes preventing the player from ending his turn while running.

    Stronghold Map 3

    [Fixed] An issue that AI does not want to go through the portal, and therefore leading to the player not being able to end the map.

    Dungeon Map 2

    [Fixed] An issue that led the player to be stuck when spamming ESC during a Cutscene.

    Dungeon Map 3

    [Fixed] An issue with the quest 'The price of Friendship' not being completed as the player is unable to reach the quest objective.

    Scenario Timber Wars

    [Fixed] An issue that triggered the defeat under wrong condition.

    Editor

    Object Properties

    [Fixed] Capped Fog of War revealing radius properties to 300 to avoid crashes in the game.

    [Fixed] Properties were only saved when the map was saved as well for Towns, Forts, Garrisons and Hero Armies.

    [Fixed] Clicking on the Landscape does not open an empty window anymore.

    [Fixed] Changes are not saved when closing the Property Window

    [Fixed] Scroll feature from numeric box, to avoid that values are accidentally changed when scrolling through the Property Window.

    Dragon Utopia/Elemental Forge Properties

    [Fixed] Editor crashes on removing Reward Item.

    Merchant Properties

    [Fixed] Editor crashes after deleting a 'RewardData' from Merchant building properties

    Magic Menagerie/Elemental Conflux Properties

    [Fixed] "Allowed Factions for Recruitment" option.

    Battle Site properties

    [Implemtented] Options to define Resources and specific Artefacts as rewards.

    Hero Properties

    [Fixed] A crash when assigning a hero to a creature army with an unset warfare unit.

    [Implemented] Increased level cap from 30 to 999.

    Town Properties

    [Fixed] No Scroll Bar present in the general tab.

    [Fixed] The Govenor and the Garrision could not be removed once assigned.

    [Implemented] A Tooltip when the Govenor list is empty, explaining that hero armies from the player need to be present on the map.

    [Implemented] Sculpt Ground option.

    [Implemented] Moved Garrison to its own tab.

    Fort Properties

    [Implemented] Local Guard Tab.

    Map Properties

    [Fixed] Custom player names not correctly displayed. If your map is affected, you need to open the Map Properties, click OK and then save the map.

    [Fixed] The Editor crashes if the underground layer is destroyed on the auto-save pop-up.

    [Implemented] Increased level cap from 30 to 999.

    Chest Properties

    [Removed] 'ResourceAmounts' option.

    AI settings

    [Implemented] AI tab to Town Properties.

    [Implemented] AI ignore setting to Armies and Buildings.

    [Implemented] AI border control setting to Armies.

    [Implemented] AI stay in Area of Control setting to Armies.

    Script Editor

    [Fixed] Debug text is displayed on using the action 'Add/Remove/Set Hero EXP' in the map to subtract hero EXP.

    [Fixed] Script Editor does not save if the map name contains spaces

    [Fixed] Speaker and Position properties are disabled when creating new dialogue lines

    [Fixed] Empty Hero list in 'Hero touches Cell Trigger' action.

    [Implemented] Custom Heroes into Script Editor Hero list.

    [Implemented] Added proper councillor names to the SpeakerType selection of dialogue lines.

    [Implemented] Increased level cap from 30 to 999 in "Hero reached level" action.

    [Improved] Renamed actions "Win/Lose Map" to "Win/Lose Game" and moved them from the "Quest" category to the "Game" category to make them easier to find.

    [Improved] Renamed action "Cell Event" to "Hero touches Cell Trigger" to make its function and connection to the Cell Triggers placed on the map more obvious.

    Unreal Editor

    [Fixed] Editor cannot be launched after switching Renderer to DirectX 11.

    [Fixed] Editor crashes after selecting 'Replace SkeletalMeshActors' from Unreal Editor.

    Campaign Editor

    [Fixed] Editor crashes after following certain steps and saving the campaign from the campaign tool.

    Layer Tools

    [Fixed] Selected combat map name doesn't save after the user hits create.

    [Fixed] Area of Control, Combat Map Areas and Passability do not open in Layertool when user accesses them from Menu Bar.

    [Fixed] Improper appearance of Academy Bridge observed when used in the map.

    [Fixed] Improper appearance of Cartrographer and Fortune Teller when the user drags these buildings onto the map.

    [Improved] Moved Town/Fort Connection Label to the top.

    Audio

    [Fixed] Battle Sites "Elemental Forge" and "Dragon Utopia" do not have any combat music when encountered

    [Fixed] loss of background music after returning from a Battle Site combat

    [Fixed] that combat map specific ambient sounds do not play if music is muted in the options

    [Fixed] that combat map specific ambient sounds continued to play on the adventure map after battle

    下載地址

    英雄無敵7v1.8升級檔

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